GraphKit gives Unreal Engine's graph editors cables that move, a clean modern look and one-key layout.
PHYSICS CABLES
Wires behave like real cables. They spring, sway and settle when you move nodes or pull on them. Pick the feel per graph or per tie: Rubber (elastic), Hanging (sags under its weight) or Stiff Wire (straight runs with corners).
ZIP TIES
• Alt + drag across wires to tie them into a bundle. Shift + Alt + drag to remove ties.
• Select ties, drag them, align them (Shift+W/A/S/D) and straighten them (Q), also together with nodes, like reroute nodes.
• Right click a tie: wire spacing, cable type, Unbundle, Center Strap.
• Draw as One Cable: the stretch between two ties becomes one thick round cable with a count badge, with your own color, thickness and stripes.
RGB CABLES
Every wire can drift through shades of its own pin color. White wires cycle through all colors. One switch turns it on or off.
MODERN NODES
Flat dark cards with soft shadows, tinted gradient headers, rounded pins, a dotted background and a thin selection ring. Colored edge strips for variable and math nodes. Uses the bundled Inter font. Everything can be turned off to get the editor's own look back.
FUNCTION BADGES
Small labels under function nodes show which class and plugin the function comes from.
COMMENT STYLES
Choose Glass, Outline or Solid for comment boxes. They take the color of the comment.
FORMAT GRAPH
Press Shift + F over a graph to arrange its nodes from left to right. Execution chains run in a straight line, pure nodes sit next to the node that uses them, comment boxes fit around their nodes and one Undo brings the old layout back. Format the whole graph or only the selected nodes. The key can be changed under Editor Preferences → Keyboard Shortcuts → GraphKit.
SETTINGS
Editor Preferences → Plugins → GraphKit. A master switch, plus a switch for cables, node look and Format Graph. Advanced values are folded away.
GOOD TO KNOW
• Editor-only plugin. It adds nothing to your packaged game.
• Built and tested for Unreal Engine 5.8 on Windows 64-bit, in Blueprint and Material graph editors.
• Other graph editors (Niagara, Animation, PCG and so on) use the same cable drawing but have not been tested. macOS, Linux and other engine versions have not been tested.
• Zip tie data is saved per project in Saved/GraphKit/ZipTies.json.