This is my first store listing, and as such I would love to hear any comments or feedback from the community. I've built this set with maximum versatility in mind - high quality details, and yet plain enough styling to work for any setting between, say, 12th Century Europe and Modern Day. Let me know what you think! I'll be happy to make updates if necessary.
This project includes everything pictured, with all assets, maps, and materials created in Unreal Engine. All assets were created for scalable experiences, from Indie Mobile or VR productions, all the way up to AAA experiences on high-end hardware.
Every Level of Detail (LOD) has clean, manually-reduced geometry, so you can simply isolate the most appropriate ones for your performance budget, or edit them as you see fit - no holes or janky auto-generated edges.
NOTE: All Door / Drawer handles are unwelded, and baked without AO circles underneath them, so you can easily use your own CAD software to remove or replace them without needing to edit textures.
Features:
53 Meshes (44 unique components, plus 9 "merged" variants)
18 Material Instances (11 unique, plus 7 color/texture variants)
1 very simple Master Material, typical of most game project setups for color tints and PBR adjustments
41 Textures (33 base maps, plus 8 optional maps for controlling color/texture variants)
All Textures are 4k, including Diffuse, Normal, packed ORM (Ambient Occlusion, Roughness, Metallic) and some optional RGB Masks
Each mesh consists of 4 custom-made Levels of Detail (LODs) - nothing is auto-generated
Lightmap UVs have been laid out by hand to be consistent across all LODs
Every mesh includes clean, hand-made Collision Hulls, for high-accuracy physics interactions if needed
Sockets / Locators for Doors and Drawers are all provided for 100% accurate placement and movement
Fully-detailed models from all sides, including interiors and undersides
This project supports both Baked Lighting, and Lumen for Unreal Engine 5. See screenshots labeled "Lumen" and "Baked Lighting"
Art created by Ben Halligan