Hi everyone,
I am wondering how skateboard games manage to make the player character snap into a halfpipe, slope, etc., so that they perfectly maintain momentum.
Here’s an example of what I mean:
I thought about creating a trigger volume on the edge of the pipe and applying gravity on overlap. Another idea was using a line trace to constantly track the angle of the character to any given ramp, adjusting it if needed. Both seem wrong/impractical.
I am an absolute beginner, so any help / best practices on how to implement this through blueprints would be highly appreciated.
Thanks in advance!