Half of Mesh face blurred, UVs

Hello everyone.

I’m currently trying to figure out how to get rid of the half blurred faces on this mesh. I made this mesh in the engine, what I did was create a cylinder, triangle edited the inside points closer together and raised the up about 20 units. This creates a sort of tent.

The UVS all go towards the centre, which is what I wanted. However half of the face seem to have gone blurry. (Some faces are smaller then others) I have tried project UVs but that never gets the desired result.

How would I fix this and maintain the desired look of the texture? (all going toward the center)


I have fixed my issue but not the core issue. I have made a cone instead and made it match the raidus/height/slices etc. Then polycut the top off to the same level and deleted some face I didn’t want.

Sometimes its better to make it right the first time. Issue not solved so to speak, but I have achieved the desired results.

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