Hello everyone.
I’m currently trying to figure out how to get rid of the half blurred faces on this mesh. I made this mesh in the engine, what I did was create a cylinder, triangle edited the inside points closer together and raised the up about 20 units. This creates a sort of tent.
The UVS all go towards the centre, which is what I wanted. However half of the face seem to have gone blurry. (Some faces are smaller then others) I have tried project UVs but that never gets the desired result.
How would I fix this and maintain the desired look of the texture? (all going toward the center)