Half Life: Alyx Style Locomotion for Oculus Rift S and Quest Touch Controllers

Snap turning is not part of the VrExpansionPlugin, but can be hacked together this way: Imgur: The magic of the Internet

About getting the touch in the down area of the trackpad is built in and you can detect that yourself from the Thumbpad_Axis values and a threshold. I wasn’t able to quickly figure out how to add the built in ActionMappings to not interfere with the continuous axis event driving the dpad pressed part. Thats why I also had to add this DoOnce to do this simple button press logic that otherwise would be just hooked to the pressed event of an ActionMapping.