To help myself to learn UE4, I decided a while back to build the resonance cascade chamber from Half Life 1.
And I’ll maybe re-make the resonance cascade itself, if I keep up the momentum on this
I’ve been working on it for a while, on and off, to play around with Blueprints, materials, etc, so it’s probably about time I linked it up here!
Here’s a screenshot of a quick lighting pass:
I’m putting a bunch of information up on my blog about it. It’s not quite tutorial level, but some of you might find it useful
Here’s a few links:
Lights flickering (Blueprints and materials):
Dynamically changing vector fields (c++):
Fun checkerplate material:
Not entirely sure how far I’ll get with it, but it has been a great learning exercise so far