Hajduk Age RPG

Project Title:
Hajduk Age

Description:
Tactical RPG inspired by central and eastern European folklore

Includes:
Tactical combat similar to Dragon Age Origins/Inquisition
Enthralling story + Conversation system
Open world

Team Name:
AdLudum

Previous Work:
Dragon Age 2 dialogue/conversation viewer (Bioware forum currently off-line)
Mass Effect swing dancing

Talent Required:
1 x Texture/Materials Artist
Experience with UE4 toolset
Experience with megascans and quixel suite, substance
Expected to bring to life the environment/world

1 x Particle Effect Artist
Experience with UE4 toolset
Experience with UE4 particle system/editor
Expected to enhance the playing experience with relevant particle effects

1 x 3D Artist
Experience with UE4 toolset
Experience with 3DS Max or Maya, multi-meshes/multi-materials
Expected to model static meshes and create textures and materials for skeletal meshes

1 x Junior C++ Programmer (no Blueprint logic is used)
Experience with UE4 toolset
Good attitude and willingness to learn the inner workings of a AAA tactical RPG

Some basic work in progress

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Contact:
Skype: Ad Ludum

To use an euphemism, the current visuals are heavily inspired by the “Kings of RPG”, and the immediate milestone of the project is to find our own visual style, that’s why we are currently looking for visual artists.

Hi, I would be interested in the C++ position. I’m still in school, but I know some C++ already. I was wondering if you can elaborate on the “inner workings of a AAA tactical RPG”.
Thank you.