Haishan - Chinese Green Train - Five Vehicles with Interiors

Chinese Green Train — Five Vehicles with Interiors

Dependencies: Epic's built-in Movie Render Queue plugin (MovieRenderPipeline) is enabled for the included render preset. It is included with Unreal Engine; no third-party plugin download is required.

Five separate green vehicles: hard-seat coach, hard-sleeper coach, CA23-inspired dining coach, XL22-inspired baggage coach, and a DF4B-inspired diesel locomotive. Each includes an interior and an Actor Blueprint for positioning the whole vehicle in the editor. Shared track is supplied separately.

These are reference-based visual approximations, not measured engineering replicas. The locomotive uses a custom green livery requested for this pack. Some cab, kitchen, service-room and undercarriage details are interpretive.

Unreal Engine format inventory:

Static meshes: 121

Materials: 54 (base Material assets; no additional material instances)

Textures: 34 total (33 Texture2D + 1 TextureCube)

Actor Blueprints: 5 vehicle assemblies + 1 walkthrough GameMode = 6 total

Maps: 2

Level Sequences: 8

Movie Render Queue presets: 1

Total product packages: 226

LOD0 triangles: 5792682

LOD0 vertices: 5959920

Statistics engine: 5.8.0-55116800+++UE5+Release-5.8

Unique mesh count counts assets once, not every placed Blueprint component.

Texture2D resolutions: 1024x1024: 3; 2048x2048: 24; 4096x4096: 6. PBR materials use Unreal's standard material system. In this Unreal Engine R5 format, UV0 contains intentional tiling/shared detail; every static mesh has a separate, packed UV1 with Lightmap Coordinate Index 1. No additional distance LODs are supplied. Nanite is enabled on 109/121 meshes; glass and other non-Nanite meshes use their ordinary mesh representation. All 121 mesh assets include nonzero automatically generated convex collision hulls (up to 32 per mesh). These are approximate proxies. Degenerate hulls were removed; exceptionally thin or elongated meshes use a convex proxy derived from source bounds with a minimum proxy thickness of 0.1 cm. Opaque static vehicle meshes retain Use Complex Collision As Simple for precise static contact; glass components retain NoCollision. The stored convex proxies are available if an appropriate simple-collision mode is selected in a separate project; they are not a driveable vehicle physics setup. The demo uses dynamic Lumen lighting.

Includes L_GreenTrain and L_GreenTrain_Overview. Both maps have an explicit walkthrough GameMode and PlayerStart. Click the PIE viewport to capture the mouse. Use W/S to move forward/back, A/D to move sideways, Q/E to move down/up, and move the mouse to look. Shift+F1 releases the mouse; Esc ends Play. This is a free-flying SpectatorPawn walkthrough; the vehicles themselves are static.

Unreal Engine 5.0–5.8, Windows. The supplied complete project is saved in UE5.0.3 and was natively reopened and cooked in every listed engine version. Actual keyboard/mouse PIE navigation and player-view screenshots were verified in UE5.0 and UE5.8 on both maps. An independently packaged executable was not tested.

No driving system, vehicle simulation, opening-door interaction, skeletal rig or character animation is included. No custom C++ project modules or authoring plugin are required. Movie Render Queue (built-in engine plugin) is enabled for the supplied render preset. Standard engine basic shapes, SpectatorPawn and engine text rendering are dependencies. Blender files are provided only through the separate Blender format. The UV1 and map changes in this revision apply to the Unreal R5 project; the separate Blender R3 source format keeps its own file inventory and UV setup.

Publisher: Haishan | Support: chanjc03@gmail.com