HairWorks Exporter For Blender

Thanks, considering the amazing work you’re doing with all the GameWorks techs I’m quite flattered. Anyway, I also wanted to ask you a question because I saw you’re thinking about continuing the work done on the TressFx port for Unreal. Would you happen to know if there’s a difference between the .apx and .tfx files in terms of the data they need? If not I could probably whip up a Blender Addon for it as well.