Hairworks Collision Scale Problem

I’m using the UE4 build with HairWorks integration and everything works fine with HairWorks in UE4 except the collision for the hairworks. I made the collision in 3ds Max but when i import the apx file in unreal engine the collisions looks like this Imgur: The magic of the Internet
It connects the spheres correctly but the colissions capsules are extremely oversized and if i change the offset of a sphere in 3ds Max like i did for the head, the spheres goes up in the sky.

Does anyone know how fix that?