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HairStrandsVisibility taking up a lot of my GPU. How to Optimize?

HairStrandsTransmittancePass and HairStrandsVisibilityMSAAVisPass are taking up a lot of my GPU and this happens when there are no characters with Hair Groom visible on the screen, though it does happen in only certain areas in the level. I do have a couple Metahumans in the level, and I would guess they are the culprits. Is there a way to get the Hair not to render when it’s not being shown on the screen?