Hi, I am working in a game where I am using metahumans and these metahumans are using hairs and eventually grooms as well. Now in our game we are using splitted screen by using local multiplayer.
Now if I don’t use splitted screen I can see the hair on Metahumans’s head but when I use splitted screen, hairs just disappear. Also tried doing these, like loadsync and changing values for forced Load from -1 to 1, but nothing works out in the splitted screen.
Having the same issue (but it seems the hair is not disappearing, but is rather miss positioned, sometimes somewhere that is making it not visible / inside the head). Plus, when the character from the second / third / fourth split enters the view of the first split, the hair will be rendered correctly (for that period only).
I know this is an “older” post, but have you found a solution to your problem?
I have run into the same issue.
Grooms will not render at all for Player 2.
Hair cards will render as long as they are withing the view of Player 1.
I have tried changing RHI, material properties, render settings but no luck.