Hi folks,
I’ve created a set of haircards for my Metahuman character (eyelashes,eyebrows, and hair).
I do import the mesh, make it skeletal, and then I add it to the blueprint.
The problem is when inside the skeletal mesh edition, I try to transfer weights from the head mesh to the eyebrows, I don’t see any influence on the eyebrow bones, so when I plug the skeletal mesh into the blueprint, I guess it is for that it does not work the control rig for the brows? Same happens with eyelashes. However the hair follows the neck bones.
I am confused because I don’t know if I got to transfer the weights in some special way or the problem is when I am setting up the blueprint.
I hitted on the use cards instead of groom
Materials are my own and they look correct.
Thanks in advance,