Hair transparency (superPNJ) problem


I’m trying to import my character in UE4 but I’m having trouble with the hair.

Here’s my character in Maya, his hair is supposed to look like this.

Now when I import my character inside UE4, the hair is invisible (ignore the brown scalp, it’s a separate mesh and it shows up properly)

If I click the caracter I can definitely see the hair polygons but they are completely invisible. Here’s what the material blueprint for the hair looks like by default

The file format for the hair is SuperPNG as the title suggests, but I had the exact same results with basic PNGs. How do I get the hair to show up properly? :confused:

Use the Alpha Channel of the Texture (the white output node below the blue one)


See also