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Hair transparency (superPNJ) problem

Hi!

I’m trying to import my character in UE4 but I’m having trouble with the hair.

Here’s my character in Maya, his hair is supposed to look like this.

1b574ec491581ba124ffb4c06193223d6bd4534a.jpeg

Now when I import my character inside UE4, the hair is invisible (ignore the brown scalp, it’s a separate mesh and it shows up properly)

7328c2d1a1b4b4fb4f0710acb4007b2b0abaf6a7.jpeg

If I click the caracter I can definitely see the hair polygons but they are completely invisible. Here’s what the material blueprint for the hair looks like by default

912b17531049baef502a1b9d6fd8508342ae3b9a.jpeg

The file format for the hair is SuperPNG as the title suggests, but I had the exact same results with basic PNGs. How do I get the hair to show up properly? :confused:

Use the Alpha Channel of the Texture (the white output node below the blue one)

Dude… I LOVE YOU

See also
https://forums.unrealengine.com/development-discussion/content-creation/1420099-mixamo-character-texture-material-problem