I’m an Unreal Engine 5.6 and I’m setting up a Niagara system That I want to spawn along the strands of a groom that I’ve already created. I started with a simple fountain emitter and got rid of the gravity and velocity. Now I’m trying to connect it to the groom to spawn along the strands. I know the emitter has a skeletal mesh and static mesh location which does this pretty well for those types. However, Beyond the Niagara Hair Strands Data Interface I have no idea what to do next. Anyone have advice? This is a blender prototype for what I’m looking to somewhat achieve.