I have a specific character model with modeled hair, and I want to apply hair physics. Problem is, they way the art style is set up, traditional hair simulation won’t work!
What I want to do is rig the hair via bones, but then have it apply ‘ragdoll’ physics while the rest of the rig is animated traditionally. Could anyone help me out and point me in the right direction to a tutorial or some documentation? I would really appreciate it!