What I would like to achieve is hair physics for modeled hair. That is stylized hair that is a closed mesh with a hair texture on it, not plains with alpha applied to it, like below.
What I originally planned on doing was to use ‘spring controller’ and ‘look at’ nodes to get what I wanted. I’m sure I would be able to get something at least somewhat professional looking with time.
However, I don’t think I can get a collision system going. And I can’t find anything that would get wind to affect this setup either.
Is there a better way to simulate hair for this type of modeling style? I would really appreciate it if someone could point me toward some documentation!