Hello Guys
I’m trying to import a Groom made in Ornatrix (no hair cards) and the ideia is in Unreal to have part of hair animated by bones and other part by physics, and this is where im stuck
- I can just get the hair animated by physics of unreal;
- Can’t make hair respond to any bones
- Can’t import an hair animation already done
- Can’t find a way to at least divide the hair in parts to have different parameters in physics for each part
Sorry if this is a newbie question, but if someone can help me out or point me to where to look would be amazing
Thanks in advance
Cheers!