Hey folks!
I have a problem when importing an Alembic hair asset and trying to bind it to the skeletal mesh of a metahuman (easy, right?)
My asset imports just fine and is, by default, a little bit out of position, which I can adjust just fine using the transform controls for the groom asset that I’ve created.
However, when I enable the binding asset, the hair moves back to it’s default position (too far back from the head) and the transform controls no longer work.
What am I doing wrong…?
With Binding asset off (transform controls work):
With binding asset on (transform controls no longer work):

