I’m creating hair using HairCurves for UE5 in Blender.
After shaping the hair in Blender, I exported it as an abc file using GroomExporter and imported it into UE5.
I used the following addon for exporting from Blender
While the hair itself displays correctly, the roots and tips of the hair don’t taper to a point properly.
It appears as if it’s cut off partway (the hair starts midway), and doesn’t look the same as it did in Blender.
This comes from an optimization we introduced in 5.4. You can disable it with r.HairStrands.Strands.UseTriangleStrips 0 and get back these last segments. That issue will be fixed in 5.5 by default.