I modeled/rigged/animated a character in Maya and tried out the xgen hair experimental thing in Unreal. I’m still pretty new to Unreal so I was hoping I could get some help with a few questions.
First I cant get the hair to interact with the mesh, so in most animations it starts cutting into the character’s back. I see the collision tab under the groom settings in blueprint, but switching them all on and off doesn’t seem to have any effect at all.
On the note of the question above, I previously tried out the Nvidia hairworks thing. It was a little problematic, but the hair would “sim” when in unreal and you could set wind parameters if you wanted. Can we do that with this or is it just locked in?
And also I cant find a way to make the hair cast sshadows on itself and the model. So I end up seeing directly down to her scalp too easily. I also see a lighting tab with a ton of shadows options in the groom settings, but again nothing seems to change if I switch things on and off.
Thanks for any help! If it helps I would gladly share my screen in a skype call if you think it would help by looking at it.