Hello, I have pretty standard hair groom and hair material. the hair can receive lighting normally and like it should be. but when i’m using niagara lighting so my particle can emit some light, the hair won’t affect any light from niagara. why is that? need some help here.
btw i used command r.HairStrands.ComposeAfterTranslucency 0 to render my niagara with translucency material first, so it won’t looks weird when the particle is in front of the hair.
and i did not think that command caused my issue.
Thankyou