Hair going through my Metahuman

To give you some context, I’m struggling with my current project. I’m animating a character with a fairly rapid movement (a kick). As you can see, the hair is detaching (in rendering and in the viewport). Here are the avenues I’ve explored so far:

  • Adjusting the physical properties of the hair (here are the current settings).
  • Creating a collision with the character’s head via the event graph editor.
  • Using the physic asset of my head, I enlarged the radius of the skull’s capsule.
  • I also ran the command r.HairStrands.SwapType to 3 (default is 2).

Here is my question: Have you ever faced a similar problem, and if so, have you found a solution? Are there any avenues I haven’t explored yet?




image (108)

When I have issues with hair whipping around that I don’t want, I turn off the physics simulation of the hair. That may not be what you want, though.

@Charles what does the SwapType Command do? I also have to change it, but I cannot find any explanation what it actually does :grimacing: is it costy? what is the difference between 1 and 3 (both work for me)?