To give you some context, I’m struggling with my current project. I’m animating a character with a fairly rapid movement (a kick). As you can see, the hair is detaching (in rendering and in the viewport). Here are the avenues I’ve explored so far:
- Adjusting the physical properties of the hair (here are the current settings).
- Creating a collision with the character’s head via the event graph editor.
- Using the physic asset of my head, I enlarged the radius of the skull’s capsule.
- I also ran the command r.HairStrands.SwapType to 3 (default is 2).
Here is my question: Have you ever faced a similar problem, and if so, have you found a solution? Are there any avenues I haven’t explored yet?