+1 here. is why forward rendering is essential for better skin and hair, artists will be able to create some stellar content for UE4.
Here are some hair examples rendered with Unity, if we could get hybrid forward rendering in UE4 the hair would no doubt look MUCH better in UE4. Combined with TressFX the tool set would be very powerful
I’d be happy to donate any 3d scans, characters or hair models to the research cause!