I’ve made a dragon character in ZBrush using hair cards, painted in substance painter as a practice mesh and I’ve run into a strange issue where the hair is fading out when the camera gets further away (See attached pictures). Right now, the hair material is using an opacity mask that was output by substance painter from the material alpha. In substance painter, the material shows fine.
Slight note: I am not using the UE4 default settings in substance painter, I unpacked the textures and the alpha is no longer being packed into the base color. I am using this alpha as the mask
At this distance, no hair is visible. There is supposed to be a trail of blue hair going from head to tail
When very close, the hair begins to show up
Inside the hair, you can begin to see most of it. It is still meant to be a little thicker.
Edit: Added the pictures because they were missing for some reason