Hey!
I’ve been looking for a template of something similar… I have very little programming experience, but have a ton of level design interest and exp, so this is right up my alley. I have tried learning how to program something like this, and can figure out the simple things, but complicated things
I’ve been looking to try to recreate the old “Gauntlet” games, as the new one just wasn’t quite the same. Something where you can load your save slot, then choose your character out of a list of characters, include a list of secret characters that need to be unlocked, play local or online 4p coop, and have a simple combat system with light/heavy attack, special special 2, where light attack is always a projectile, heavy attack is a projectile with slower attack speed but higher damage and inflicts a DoT effect, then special attacks are just that - specials, and lastly there would be an item shop to purchase items that players can use.
Players would accumulate gold, and item drops at random from enemies, so players would have the ability to sort through this item list with their controller D pad and then press a button to use these items. Things like “Increased attack speed for 20 seconds” “invulnerable for 10 seconds” etc.
The game would play with Monster spawners that start with a base number of enemies nearby them, and the enemies would have an aggro radius then they would come towards the player.
The game would have a central hub level, and within that level there are several sections each with a theme, that teleports the player to a level (level 1-5) of each zone.
Each level would have traps, triggers and switches to open/close gates etc, there would be a key system where keys could be picked up / bought and saved, then used on doors and treasure chests in levels to access to special areas.
Basically “Gauntlet, Dark Legacy” remade but with updated graphics and slightly different items.