This can be fixed in blueprint
“VRGunPawn”: “Setup player height” Switch on name: Default-> SetTrackingOrigin:Eye Level (or choose your device name)
This can be fixed in blueprint
“BPMotionController”: “If holding a gun, and fully holding the trigger down, shoot the weapon”
Replace != by LessEqual(float) 0.8
Replace == by Greater(float) 0.8
Dont forget to hit compile
Also a big thank you to the author of GunVR, nice work!
My Headset: Oculus Rift S
Best regards,
Simon