this is great iâm testing on the oculus not sure why but seems to go right through the floor or atleast the hmd is always below the floor can teleport and stuff but always underground looking into why at the moment.
for anybody else wondering in the pawn there is a setting wich gets the name of hmd with three options in there steamvr - oculusrift - psvr simply adding a extra one called OculusHMD fixes the issue on the rift s being stuck in ground
Hey, just asking but is the shooting range level made with 4.23? because it wont open on 4.22 so im just wondering what could be the issue. Thanks so much for your pack though i can tell its great.
Everything is working well, except for the shooting event. I pull the trigger and the animation is working. but no sound effect and no particles? Any assistance on where to look to resolve would be greatly appreciated!
Yes, definitely, thank you for sharing and making it free.
First I want to say that this is amazing and you providing for free is something special! This is helping me in some hurdles I was experiencing. I can confirm that (if set up appropriately) this works on Oculus Quest, although it feels slow in the HMD. I just wanted to drop a line that it does work and to say thank you Reuben Ward!
âVRGunPawnâ: âSetup player heightâ Switch on name: Default-> SetTrackingOrigin:Eye Level (or choose your device name)
This can be fixed in blueprint
âBPMotionControllerâ: âIf holding a gun, and fully holding the trigger down, shoot the weaponâ
Replace != by LessEqual(float) 0.8
Replace == by Greater(float) 0.8
Dont forget to hit compile
Also a big thank you to the author of GunVR, nice work!
Hey guys can someone reshare the file edited and solving this issue i have which is as i did try to use it with my oculus questi did small tweaks of that instead of teleporting i was using thumbstick left for normal movement and every time i click the button to grab a gun the game gives me a vibration and crashes so i need help please
Hello, how could I replicate the weapons? It was incorporated into the template collab but the client or the server always sees the weapon dragging on the ground that of the other player but the reality is that it is held in the hand.