This Boot done with Photogrammetry process. Scan mesh cleanup in Zbrush and retopo with clean mesh and projected all details. MikktSpace Game ready boot low-poly mesh with PBR textures, polycount is equivalent to the current industry standards. Unique Uvs and Smoothing groups set from UV
islands. All mesh files easy to use and modify.
Zbrsuh ztl file include for required changes.
Substance painter source (4096x4096) file include all required elements which can be easy to modify as require.
You can easily drag them into your scenes. Uniform scale if require, easy to edit.
3ds Max and Maya file contain a layers Woodland_Boot_Lowpoly
Rendered in Marmoset Toolbag 3, Games mesh is compatible for Unreal Engine 4 and Unity Engine etc.
Naming:
File :- Woodland_Boot
HP Mesh :- Woodland_Boot.ztl
LP Mesh :- SM_Woodland_Boot_LP
Material :- M_Woodland_Boot_LP
Texture :- T_Woodland_Boot_A/N/RMO