Guns with different stats using Line Trace

Hey! So i’m using line trace and was wondering how to make each gun have different stats. Like accuracy, fire rate, damage, and range. Any suggestions?

Each stat impacts the associated behavior.

EG the direction of the trace is determined by RandomVector in cone, and spread dictates size of cone.

Use a Struct that contains your information of accuracy and everytime you fire a weapon, read the information out of this struct.

Ok thanks! I messed around and figured it out! I also got my range and fire rate to work! Thanks this helped me a lot!

Heya Guys,

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Unreal Engine 4 - (Tutorial) Building Basic Weapon Mechanics 2
v=eFps5e7NSP0

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Thanks Guys

Thanks man! I am watching your video and will defiantly join your patreon as soon as my kickstarter launches! thanks!