Guncat - small 2d f2p game for Mobile + UE4 Post Mortem

What do you mean by batching by layer? Is it batching elements which use the same texture, but are at the same “depth” at different branches of the widget tree?

I cannot use ListView since attempts at upgrading past 4.5.1 were catastrophic. I’ll try to backport it. Any other slate improvements past 4.5.1?