I am working on a first person shooter project at the moment where I have semi and fully automatic guns which play a sound for every shot. The problem is that when yout shoot very fast after like 10 rounds the sounds become very buggy and mostly don’t play anylonger until you wait some seconds. I know that using an audio component with a loop sound would work for auto weapons, but that’s not possible for semi auto guns.
So what would be the proper way to play those sounds?
I have met a same problem before, the solution is go to your sound source, right click it and click “Edit”, under the “Playback” you set “max concurrent resolution rule” and “max concurrent play count”. My solution is setting the “max concurrent resolution rule” from “Prevent New” to “Stop Oldest”, it should work.