Gun Scopes

Hello, I trying to add guns into my game but i have a few questions. First how would i make a scope feature?. Would it work to make some type of zoom feature then drawing a texture of crosshairs. Or is it a material that has to be put onto the scope of the gun?. Second How can i get the values of the projectile volume to update depending on range.(like if you are using a sniper and you need to aim but to go further). Third Can all of this be done in blueprint because i have not done any C++. If anyone could answer these or post some tutorials that answer the questions it would help alot. Thanks

Hello,
Tesla did a youtube tutorial for a binocular basic setup : http://www.youtube.com/watch?v=Dxt00BjRUtY

You can have a look at the shooter game content too which has a scope on the gun.

Ok I looked at the shooter game example. And all the blueprints are empty was it done with code?. But thanks for that youtube video that explains how to zoom.

I have a scope Crosshairs texture. Can someone explain how to make the material. I tried but i could not figure out how to get it so i could see things through the scope.

Hello,
it seems that material need to be emissive to work or it draw a black square. you have an example in hud blueprint in content example and a tutorial really cool by horusheretic on it too : Tutorial overview: Working Stamina/health/magic bar that updates to the hud and more - Community Content, Tools and Tutorials - Unreal Engine Forums