Hello, I’m new here, I’m trying to write a gun game script that randomly switches to a different weapon with each kill, but I want to do this by only changing the given weapon, that is, I want the players to be able to use other inventory slots freely. I couldn’t find how to do it in any source, can you help me?
Add an Item Remover Device that contains all the cycled weapons, then before you grant a new random weapon, trigger the item remover, that way you’ll allow players to have other different weapons
You won’t be able to pick a fixed weapon slot for it however, since this is a user setting
Should I put this device in my code as editable or should I trigger it from the functions section? I tried to trigger it from the functions section but for some reason I was not successful