Gun game mode problem

Hello, I’m new here, I’m trying to write a gun game script that randomly switches to a different weapon with each kill, but I want to do this by only changing the given weapon, that is, I want the players to be able to use other inventory slots freely. I couldn’t find how to do it in any source, can you help me?


Randomizer look like this rn

Add an Item Remover Device that contains all the cycled weapons, then before you grant a new random weapon, trigger the item remover, that way you’ll allow players to have other different weapons

You won’t be able to pick a fixed weapon slot for it however, since this is a user setting

Should I put this device in my code as editable or should I trigger it from the functions section? I tried to trigger it from the functions section but for some reason I was not successful


like this?


or like this

thanks for the help

Triggering from verse before granting the item seems relevant