Gun animation

Hello. Tell me please. I made a model of a gun, it consists of several parts, these are separate meshes, each has its own UV. Is it possible to adjust the animation in Unreal of firing and reloading a gun on a grouped mesh? Or is it necessary that it be a merged mesh with a single UV? In the lessons that I found, there is an


animation setting only for solid meshs

You can skin it and rig it with bones and import it as one model that will be converted to a skeletal mesh.

You can import it through file => “import into level” and it will retain all of the offsets of elements. You would need to animate parts of the gun via lerps and rotations. This would allow for swapping of segments if needed but may also increase draw calls.

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