Gun animation is messing with my arm animation

I’ve been trying to get my gun animation to work with my arm animation but when i shoot, it seems like when it plays the gun animation it messes with my arm animation somehow, when i play just the arm animation it works and I tried the gun animation by itself and it still has the same issue. Here is a video of both (arm animation) https://youtu.be/UbRV2eHFck4 (gun animation) https://youtu.be/QVTkCAzWaA0

(The gun animation is supposed to be the gun rack drawing back btw)

Hey Lime_Energy,
I think there’s an issue with the animation blueprint/animation logic, but without seeing it I don’t know what’s wrong there. It seems that the hands mesh is going T-Pose when you shoot, but it could be due to many reasons.

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		UAnimInstance* AnimInstance = ArmRig->GetAnimInstance();
		if (AnimInstance && FireG17ArmsAnim)
		{
			AnimInstance->Montage_Play(FireG17ArmsAnim);
			AnimInstance->Montage_Play(FireG17GunAnim);

This is my cpp file ^

also my header is here

UPROPERTY(EditAnywhere, Category = Animations)
UAnimMontage* FireG17ArmsAnim;

UPROPERTY(EditAnywhere, Category = Animations)
UAnimMontage* FireG17GunAnim;

You’re right i think it is my code, I just don’t know how I’d go about fixing it though

I ended up realizing I had to make a separate blueprint for my gun animations lol

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