Guide to use QtCreator for Unreal Engine 4!

Hi guys,

thanks for describing this for QTCreator under Windows. I currently try this with QT Creator using MacOS and need some help with:

I just uncommented this from defines.pri
DEFINES += “UBT_COMPILED_PLATFORM=Win64”
DEFINES += “WIN32=1”
DEFINES += “_WIN32_WINNT=0x0600”
DEFINES += “WINVER=0x0600”
DEFINES += “PLATFORM_WINDOWS=1”

Is there is Mac Substitue for that?

3./ Create a file BUILD_DLL.bat and copy this into :
Code:
UnrealBuildTool.exe YourProjectEditor Win64 Development “%CD%\YourProject.uproject” -rocket

-> I need the Mac equivalent for this. I searched for UnrealBuildTool but i tseems to be for Windows only.
I would think that xcodebuild CLI tool will be employed, right?

If somebody knows about this on a mac:
START UE4Editor.exe “%CD%\YourProject.uproject” Your_Map?game=YourProject -game -ResX=1280 -ResY=720
EXIT

I guess that UE4Editor has to be on the PATH (/Users/Shared/UnrealEngine/4.3/Engine/Binaries/Mac)
You would speed up my research if the other Mac+QTCreator users would share their insights here or in that wiki article :slight_smile:

thanks