Guide to use QtCreator for Unreal Engine 4!

Hi ,
I got QtCreator working a while back, but used a slightly different approach (plain project + custom toolchain-kits so debugging and highlighting of build errors were working). Eventually I gave up as I couldn’t get some things working:

  1. QtCreator code completion couldn’t handle the deep nested hierarchies of ue4 and therefor I couldn’t get code completion fully working on parent class properties/methods (it worked only up to 3-4 parent classes)
  2. Visual Studio uses some precompiled headers techniques which are automatically included in each file. As QtCreator relies on standard C++ header includes (clean C++ style), I always had to include the correct missing headers. But it was quite annoying and there were always some small glitches were it wasn’t fully working

Does your solution solve these issues? Then I’ll give it another try as I also prefer QtCreator to VS :slight_smile: