Guide on building UE4 C++ project on Mac with Xcode and Visual Studio code

Thank you for creating this Guide! I did everything accordingly and I’m ALMOST getting there, but I’m facing some problems when compiling the project in UE4.26.2, it doesn’t seem to recognize the changes I make in VSCode. I switched to XCode, made the same changes (which in this case was the size of a Capsule Component), compiled inside UE and it did responded to the code. Any idea why it isn’t working in VSCode?