What I’m currently doing within my games company is trying to create the basis of an RPG that allows my team to create powerful and complex AI, Conversation and Combat systems all within blueprints just by manipulating a few properties e.g. enums.
The current aim of our game is to make a story based RPG with quests and a combo based combat system (much like street fighter)
As I’m the only person in my team that has the programming skill required to create all this, the system I create needs to be usable by people without any knowledge of c++.
I therefore feel that if I can create something that other game developers can use, as well as our company, it will be more useful for the community. And if nothing else might give people the head start that they might need to create their own RPG.
In its current state, the combat system is all working and I have everything I need to build a quest and conversation system. It’s missing some key areas but I’ll soon have them done.
If anyone is interested in looking at the current code here it is:
and here is the you tube channel I’m using to demonstrate key areas of the game:
What I’m hoping to achieve is for a downloaded plugin for the Unreal Engine that allows anyone to create their own RPG only having to use blueprints to control everything.
This won’t include animation, 3D models, textures etc this will be just a framework to build on.