Hey, I’m messing around with materials and VFX for the first time.
- I have a flipbook animation within my material which works fine.
- That material is being used as a sprite for an emitter within a niagra system with other emitters.
I’ve only used c++ up until this point so blueprint explanations dont really register with me, and I’m lost as to where I’m meant to address this.
- Is it on the niagra side by spawning an actor with a niagra component.
- Or is it the material side via an instance or some other means.
I’ve seen different explanations on how to start a flipbook on the first frame every time via different time parameters, but I’m confused because I dont know how or where I’m meant to address it.
Any guidance would be appreciated, thanks.