Guidance with data structures for rounds in horde mode

Hey, so I want to make a horde mode where each round has very specific combinations of enemies.

  • Currently the spawners function based on variables in the GameMode class.
  • The variables would just be integers signifying different numbers of enemies to spawn.

I know i need to define each round in some form of data structure and then in a RoundStart() function in the gamemode i can pass in the round as an argument. I’m not familiar with data structures and what approach would be best.

I’m guessing its a Struct with each round defined in a Data Table, but I’m a little hazy on how to use that data and the implementation for passing it in.

Any help is appreciated, thanks.

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