Guidance on making the game roulette via BP

Hi, so I am currently in the progress of attempting to make the casino game roulette via BP.

Essentially, the way I am developing it is from a top down camera, you’ll click on the chips and then place them on the numbers you want. In terms of the general logic of the game I think I should be alright. (I hope)

However the aspects I was looking for guidance on was that of creating the collisions for all the separate numbers and red/black, odd/even etc. I am currently not sure the best way to go about it. I could place all the separate collisions (sorry if that’s a stupid way to go about it, still learning a lot) but that would be looking at placing more then 40+ components. I know the puzzle game example generates there’s via a loop, would that be the best way to go about it or is there other ways?

Thank you for your time!

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