Wondering if anyone on the Unreal team can offer some guidance here. For development and running virtual production types of loads, what do you think is more important? To have a whole lot of cores/threads or to have a smaller number with a higher clock rate. For example on an intel I9 you can get 10 cores/20 threads at 3.6 ghz (overclockable to 5) on a core X you get 18/30 at 3ghz and on a xeon system you can get 56 cores at 2.7ghz
In theory you get more grunt with more cores, even though the clock rate is slower, but I’m wondering if Unreal actually takes advantage of all the cores or not? So is there any guidance here? What’s better for Unreal? Fewer fast cores or a lot of slower ones?