guard vs guards not tracked

I understand the last I heard guards killing guards cannot be tracked at least no currently. With the volume of creative maps been published the more settings we are given the more variety across the spectrum of maps, Since you cannot “track” guards eliminating guards, and they do not send signals for this, only as and when a player is involved in the combat do you seem to get that signal , so rather than tracking guards, as the amount across would be significant in numbers and a huge strain on servers, but most guards on most games do not actually need tracking, so I suggest…

Rather than actually creating the tracker for guards why not have an add on style tracker for the tracker that already tracks the player which then only activates upon hiring a guard and ends upon its dismissal. This is when games need that tracker the most, could it be made possible?

I certainly am not expecting anything over night, but if this could be presented to the applicable team for consideration the would be Ideal.

Oh how much more I could do with the mechanics with that tracker!

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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