GTX970 Kernel crash 352.84 Exiting... What is going wrong with Nvidea and their cards?

Since i build my new pc a few weeks ago i sometimes had crashes with ue4, only ue4 but still i could handle it! I did system scans and antispyware searches and this seemed to help. i was a happy guy… But since yesterday now every time i open my project and fly trough my plane the game freezes, what means i have to reboot or the system stops ue4 and shows two messages. One message is saying there was a kernal crash 352.84 and was restarted. Second there is a popup saying this:

Error:
Video driver crashed and was reset! Make sure
your video drivers are up to date. Exiting…

Well i run Windows 10 and there is only one driver, and it worked until now. My system build is an i7-4790k with 8 gig of ram and a GTX970 plus a descent PSU. I don’t know what to do anymore, my project is dead, i can’t do my job anymore.

Hopefully someone can help. Last, is this because Nvidea cards seem to be very very bad cards when looking at the problems regarding kernal crashes?, why are there so many false solutions given on forums. This Kernal crash seems to be an extremly huge problem Nvidea themselves don’t even know how to solve, they do not even seem to answer questions on their own forum about this. What is going on with these errors everyone seems to have when their Nvidea card starts giving these fatal errors?

Thanks for your help!

You realize you can downgrade your driver, right? Go back to the last version that seemed stable for you.

It’s also a little silly to be using beta software for production and expecting there to be no problems. Windows 10 is for testing only! Wait for the full release and you probably won’t run into as many problems like this.

I understand your comment, but these kernal crashes are universal it seems and happen mainly on windows 7, windows 8.1 etcetera. So it is not linked to windows 10 only. I did read many reviews about Windows 10 and did understand it is in an late Beta stage which works very well indeed. And it does. But what i find strange is that nobody seems to have an answer about kernal crashes regarding Nvidea cards. There is just not an answer it seems what makes your card useless…

I’ve been using an nvidia GeForce gtx 660 for my development and I haven’t had any crashes in ue4. As Minderaser mentioned this may be due to windows 10 which is still in a preview build, and new software. It could also be your driver version, have you updated recently? Try downgrading and see if it resolves your issue. I’m using drivers 344.65 on windows 7 without any crashes.

As mentioned in the title i use driver 352.84

Version 352.84 - WHQL
Release Date Fri May 15, 2015
Operating System Windows 10 64-bit
Language English (US)

I have reboot and reinstalled the driver which i used intensive over the last couple of weeks, so it is very very strange that there is an ungoing crash now every time i use ue4. But again, it seems an universal problem those kernal crashes and it would be good too understand why so many generations of videocards have those errors over so many windows software from win7 towards 10? Interesting subject which deserves more attention.

Thats not kernel crash, if kernel crashed you would have BSOD, it’s driver crash and probably happens between DirectX and driver and most likely it’s NVidia fault.

NOT Solved

It seems that there is an huge bug within UE4 in my project. I have reinstalled my Windows 10 several times, i have updated drivers and anything else you could do. When in the editor moving around in my own project the whole editor and sometimes the whole pc is freezing, crashing. It seems only my project is having this problems, other UE4 projects are not freezing or crashing at all!

It looks like weeks of hard work has to be redone, this is terrible! I had this crash in the last version 4.7. And now also in the new UE4 4.8 my project is crashing. If somebody can help it would be very helpfull, how can i find out why only my project is crashing in the editor, not the other ones.

Please help!

The obvious thing to do first would be to clear your derived data cache, and delete all generated folders. Keep only the Config, Content and Project file and you should be able to rebuild whatever else you need.

If you’re not using source control, now would be a good time to start!

I have looked into Source control (see link below) but still don’t understand the basics of Source control, could someone explain those to me?

Quoting my PM here so others can see:

i got crashes the same as these, i uninstalled the 3D drivers from the control panel, using win8. So 3D Vision Controller and driver and left the graphics drivers only. It helped but the issue has sorted itself as of late. Was having it at the start of the year.
I think windows 8 kills the drivers after a certain timeout to prevent a BSOD, but from what I read it was a kernel driver failure. windows 7 and prior would go bluescreen.

Well i have removed many mesh groups with high 4k textures, and it seems the problem is solved now, i guess. The strange thing is there is an kernel crash when the framerate is still 64 to128 fps. So, you would say the engine cannot crash because it loads very well. But mayby the framerate is not saying anything about how much power your pc is using while in editing mode, i guess my computer can’t handle the map how i build it soo far. It seems some meshes where corrupted?

Can someone say more about FPS, and, what this says about performance?