Hi community.
I want to ask if someone knows how should I do to export in GLTF (Using the GLTF exporter plugin) a complex hierarchy of actors created by importing a file with Datasmith.
I tried to do 3 different approaches but no one worked.
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Importing a Datasmith file in runtime, selecting the Datasmith Root Actor that is created, and exporting that using the gltf exporter from the menu.
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Importing an IFC file (using Datasmith also). It creates a file in my content folder. I tried to just select that asset and export it.
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The last thing that I tried was spawning that asset into the unreal scene, selecting the actor, and exporting it.
None of these approachs is generating a valid gltf file. Do you have any idea of what I’m doing wrong?
Thank you very much