GStreamer on Hololens 2 - build problem

Hi,
Is anyone strugling with building gstreamer on a Hololens 2? I can’t handle with GStreamer.Build.cs and GStreamerModule.cpp. Probably I get crash on FGstCoreImpl::Init(). No error in a log or even a warning.

My build cs:

        if (Target.Platform == UnrealTargetPlatform.HoloLens)
        {
            Log.TraceInformation("[TRACEINF][GSTREAMER.BUILD.CS] TARGET == HOLOLENS");

            string GStreamerRoot = Path.Combine("$(ProjectDir)", "Content", "Gstreamer", "ThirdParty", "gstreamer", "arm64");

            PublicIncludePaths.Add(Path.Combine(GStreamerRoot, "include"));
            PublicIncludePaths.Add(Path.Combine(GStreamerRoot, "include", "gstreamer-1.0"));
            PublicIncludePaths.Add(Path.Combine(GStreamerRoot, "include", "glib-2.0"));
            PublicIncludePaths.Add(Path.Combine(GStreamerRoot, "include", "glib-2.0", "glib"));
            PublicIncludePaths.Add(Path.Combine(GStreamerRoot, "lib", "glib-2.0", "include"));

            var GStreamerLibPath = Path.Combine(GStreamerRoot, "lib");
            var GStreamerBinPath = Path.Combine(GStreamerRoot, "bin");
            PublicSystemLibraryPaths.Add(GStreamerLibPath);
            PublicSystemLibraryPaths.Add(GStreamerBinPath);

            PublicAdditionalLibraries.Add(Path.Combine(GStreamerLibPath, "glib-2.0.lib"));
            PublicAdditionalLibraries.Add(Path.Combine(GStreamerLibPath, "gobject-2.0.lib"));
            PublicAdditionalLibraries.Add(Path.Combine(GStreamerLibPath, "gstreamer-1.0.lib"));
            PublicAdditionalLibraries.Add(Path.Combine(GStreamerLibPath, "gstvideo-1.0.lib"));
            PublicAdditionalLibraries.Add(Path.Combine(GStreamerLibPath, "gstapp-1.0.lib"));

            PublicDelayLoadDLLs.Add("glib-2.0-0.dll");
            PublicDelayLoadDLLs.Add("gobject-2.0-0.dll");
            PublicDelayLoadDLLs.Add("gstreamer-1.0-0.dll");
            PublicDelayLoadDLLs.Add("gstvideo-1.0-0.dll");
            PublicDelayLoadDLLs.Add("gstapp-1.0-0.dll");
        }

And module cpp:

#if PLATFORM_HOLOLENS
	FString RootPath = GstreamerPath + FString("/arm64");
	if (!RootPath.IsEmpty())
	{
		UE_LOG(LogGStreamer, Display, TEXT("GSTREAMER_ROOT: \"%s\""), *RootPath);
		BinPath = FPaths::Combine(RootPath, TEXT("bin"));
		if (FPaths::DirectoryExists(BinPath))
		{
			//SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
			//SetDllDirectoryW(*BinPath);
			//AddDllDirectory(*BinPath);
			SetDllDirectoryW(*BinPath);
		}
		else
		{
			UE_LOG(LogGStreamer, Error, TEXT("Directory not found: \"%s\""), *BinPath);
			BinPath = "";
		}
		PluginPath = FPaths::Combine(RootPath, TEXT("lib"), TEXT("gstreamer-1.0"));
		if (!FPaths::DirectoryExists(PluginPath))
		{
			UE_LOG(LogGStreamer, Error, TEXT("Directory not found: \"%s\""), *PluginPath);
			PluginPath = "";
		}
	}
	else
	{
		UE_LOG(LogGStreamer, Error, TEXT("GSTREAMER_ROOT not found"));
	}
#endif

Plugin is from a wongfei gtihub, but it is dedicated to windows platform.