Grzegorz Krug - Spline With Meshes

Advanced Spline Component with automatic Mesh placement. Works in C++ and BP

Main Features:

  • Spawns meshes along spline

  • Ready to use Actor

  • Mesh deformation, spawn parametrization and procedural randomization

  • Collision detection along spline

  • Workflow designed to be easily modified and customized further

Easy and quick use:

  • Quick Editor Buttons:

    • Change spline points

    • Change spline curve

    • Copy spline points from other Spline

    • Convert spline mesh objects to static Actors for performance

  • Categorized access to parameters

Extra:

  • 2 extra variants with modified mesh spawn

  • 3 real examples in blueprints how to use and modify

  • Demo Level with explained features

  • Code documentation