Advanced Spline Component with automatic Mesh placement. Works in C++ and BP
Main Features:
Spawns meshes along spline
Ready to use Actor
Mesh deformation, spawn parametrization and procedural randomization
Collision detection along spline
Workflow designed to be easily modified and customized further
Easy and quick use:
Quick Editor Buttons:
Change spline points
Change spline curve
Copy spline points from other Spline
Convert spline mesh objects to static Actors for performance
Categorized access to parameters
Extra:
2 extra variants with modified mesh spawn
3 real examples in blueprints how to use and modify
Demo Level with explained features
Code documentation