***NOTE: Currently it seems like you can only create a new project with this pack, so if you want the decals in your own project you’ll have to create a new project and then migrate all the files over to your own project. Also the experimental DBuffer setting is currently enabled in the master material, so if you migrate the files over to your own project and you don’t have the DBuffer decals settings enabled, the decals won’t show up. I’ve contacted Epic to get this changed, but in the meantime to fix this all you have to do is open the master material and change the “Decal Blend Mode” property to “Translucent”:
The pack consists of 213 masked decals of dirty concrete/plaster, rust, stains, leaks, etc.
Each has a material instance with parameters to change the color, roughness, transparency, normals intensity, etc.
Base Color and Normal map resolutions:
1 @ 512 x 512
3 @ 1024 x 512
27 @ 1024 x 1024
1 @ 2048 x 256
14 @ 2048 x 512
72 @ 2048 x 1024
95 @ 2048 x 2048
I have a splatter decal pack of 100 up already for $15 so I was thinking $25 for this one.
Many of the originals are actually over 2k res, I just wanted to keep them more consistent. I can redo and use the ones that are 2k res if people would prefer that though.
Got it! Will probably subscribe to yours as well, currently use cgtextures.com, but would like to have a good alternative for when I can’t find what I need. Are the textures from the texture packs available on the regular site as well?
Yep, I have a cgtextures membership as well, even though I obviously get a lot of my own textures.
The normal maps are the only thing the texture packs have that you can’t get through the normal membership, but I’m currently working on organizing all that and getting those up.
This pack is now up on the marketplace https://www.unrealengine.com/content/2a62cea451cd4bcea18aa69695b2d287, but it seems like you can only create a new project with this pack, so if you want the decals in your own project you’ll have to create a new project and then migrate all the files over to your own project. Also the experimental DBuffer setting is currently enabled in the master material, so if you migrate the files over to your own project and you don’t have the DBuffer decals settings enabled, the decals won’t show up. I’ve contacted Epic to get this changed, but in the meantime to fix this all you have to do is open the master material and change the “Decal Blend Mode” property to “Translucent”: